Rules
How a match works
- Each match is timed. Tap for whichever business you're supporting — every tap nudges the rope toward your side.
- A match ends the moment the rope crosses the win marker, or when time runs out (whoever's ahead wins).
- A true tie at the buzzer goes to a short sudden-death overtime.
- You can switch sides mid-match at any time — nothing locks you in, so an accidental tap on the wrong button isn't permanent.
- No account is required to spectate or click. Businesses need an account to enter the tournament itself.
Tournament format
- Single-elimination bracket. Lose a match and you're out.
- Seeding is random, ranked, or manually set by the organizer depending on the event.
- The champion and runner-up each receive an embeddable badge for their own site.
Keeping it fair
Every click is validated on our servers, never trusted from the browser. We use several layers together:
- Rate limiting per account and per IP address, so autoclickers and scripted clicking are capped regardless of how fast they fire.
- Click-timing pattern analysis to flag inhumanly-uniform clicking (the signature of a macro or autoclicker).
- Device fingerprinting to catch one person running multiple accounts in the same match.
- Proxy/VPN detection on suspicious traffic.
- Progressive verification challenges — most people never see one; they only appear when something looks off.
If a match's result looks like it was affected by flagged activity, it's held for manual review before any badge is issued. A confirmed violation can void the match and revoke a badge already awarded.
Don't
- Use autoclickers, bots, or scripts to submit clicks.
- Run multiple accounts to inflate one side's total.
- Use a VPN/proxy to evade a ban or rate limit.
Accounts found doing any of the above may be banned, and match results affected by this activity may be overturned.