TUG OF WAR
PRESENTED BYOfficial Title Sponsor
🏆 Season 130 days left

Rules

How a match works

  • Each match is timed. Tap for whichever business you're supporting — every tap nudges the rope toward your side.
  • A match ends the moment the rope crosses the win marker, or when time runs out (whoever's ahead wins).
  • A true tie at the buzzer goes to a short sudden-death overtime.
  • You can switch sides mid-match at any time — nothing locks you in, so an accidental tap on the wrong button isn't permanent.
  • No account is required to spectate or click. Businesses need an account to enter the tournament itself.

Tournament format

  • Single-elimination bracket. Lose a match and you're out.
  • Seeding is random, ranked, or manually set by the organizer depending on the event.
  • The champion and runner-up each receive an embeddable badge for their own site.

Keeping it fair

Every click is validated on our servers, never trusted from the browser. We use several layers together:

  • Rate limiting per account and per IP address, so autoclickers and scripted clicking are capped regardless of how fast they fire.
  • Click-timing pattern analysis to flag inhumanly-uniform clicking (the signature of a macro or autoclicker).
  • Device fingerprinting to catch one person running multiple accounts in the same match.
  • Proxy/VPN detection on suspicious traffic.
  • Progressive verification challenges — most people never see one; they only appear when something looks off.

If a match's result looks like it was affected by flagged activity, it's held for manual review before any badge is issued. A confirmed violation can void the match and revoke a badge already awarded.

Don't

  • Use autoclickers, bots, or scripts to submit clicks.
  • Run multiple accounts to inflate one side's total.
  • Use a VPN/proxy to evade a ban or rate limit.

Accounts found doing any of the above may be banned, and match results affected by this activity may be overturned.